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The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.Since then there have been a small handful of releases increasing each year, including Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS., and sometimes there are Boys' Love elements in otome games, but the two genres are usually kept separate.

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There are games released on a PC platform which are rated 18+ for their sexual content.

Some games (such as Dessert Love), were originally released for the PC with pornographic content, and were later toned down and re-released for the PS2.

Other common elements in otome games are the importance of voice acting, Traditionally, the goal of these games is to have the desired partner fall in love and have a relationship with the player character, but the requirements for gaining a "good end" differ from game to game.

is a story based video game that is targeted towards the female market.

Generally one of the goals, besides the main plot goal, is to develop a romantic relationship between the female player character and one of several male, or occasionally female characters.

This genre is most established in Japan, and is mostly made up of visual novels and simulation games (particularly dating sims).

As of 2013, the most representative otome game title available in English is Hakuoki: Demon of the Fleeting Blossom for the PSP and 3DS.

In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.

In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.

Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".

Mc Kenzie & Co (1995) from American Laser Games and Girl's Club (1992) from Philips Interactive were simulation games for girls developed and released in the US in the past.

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